(And it will be totaled) The more you destroy, the higher your points and more you can brag to your friends.
Seeing as how the mode lacks a clock or finish line, Road Rage pits you against an endless stream of AI drivers with the goal being to destroy as many of them before your car is totaled.
With Race you can conceivably get away/win without knocking another driver from the road, relying solely on your driving skills. But make sure they don’t do the same to you, or you risk falling back to last place and never catching up. Or, if you can hit it just right, time your boost so you can get your nose right under his bumper and lift him off the ground for some serious (and deadly) air. Meaning: If you’re right behind the leader, kick in some boost and ram him right off the road. During a race, the best way to gain (and keep) the lead is not necessarily by being the fastest, but the most ruthless. Race (which is just what the name implies), Time Attack (where it’s you versus the clock), and Road Rage (which I have no parenthetical for).Įven though these different modes provide various ways to play the game, crashing is still the primary focus (except for Time Attack where crashing hurts your chances of beating the clock). With no incentive to score higher for more rewards, why keep playing?Ġ1. And it only worsens once you’ve unlocked all of the vehicles.
And even if you don’t connect with the semis perfectly, you can be guaranteed that their loads (spools of cable, barrels, boats, etc.) will scatter here and there - hitting cars which, in turn, will hit other cars - for another great payday.Īnd while crashing is a great way to blow off some end of the day steam, it really has little replayability once you’ve figured out how to score a gold medal and/or highest cash rewards on each junction.
Hitting a semi just right will cause it to jackknife or separate the cab from the trailer, resulting in crashes on both sides of the two- or four-lane roadways. Each of the 100 crash junction presents new obstacles for you to speed past, jump over, and, yeah, smash into at full speed for maximum effect and destruction. While racing is a part of the game, the bulk of your time will be spent in Crash Mode. Death and destruction is rewarded, and it’s a bloody good time! The more cars you wreck, the higher your points and more cars you unlock. Then the Burnout franchise came along, changing all that.įollowing in the footsteps of the previous games in the series, the point of Burnout 3: Takedown is to crash, causing as much damage as possible.
And while some games, such as Project Gotham Racing, have added cool and exciting ways to rack-up points, great visuals and stunning speed, it’s still all about getting from Point A to Point B as fast as you can without crashing into walls or oncoming traffic.
Mostly, racing games consist of driving from Point A to Point B as fast as you can without crashing into walls or oncoming traffic. From the classic coin-op Pole Position to the latest home console titles, they’ve been a staple of the video game market from the very beginning but with very little in the way of innovation coming forth over the last two decades.